Half Life 2 Pistol
. WW: May 12, 2014Mode(s)Half-Life 2 (stylized as HλLF-LIFE 2) is a video game developed and published. It is the sequel to 1998's and was released in November 2004 following a five-year $40 million development. During development, a substantial part of the project was leaked and distributed on the Internet. The game was developed alongside Valve's and the.Taking place some years after the events of Half-Life, protagonist is awakened by the enigmatic to find the world has been taken over by the alien. Joined by allies including resistance fighter, Gordon searches for a way to free humanity using a variety of weapons, including the object-manipulating. All retail copies of the game, as well as all initial digital versions, were bundled with, which some game journalists referred to as part of Half-Life 2's 'multiplayer component.'
Half-Life 2 received critical acclaim, with praise directed towards its advanced, and, and is widely considered to be one of the. The game won 39 ' awards and the title of 'Game of the Decade' at the 2012, in addition to sales of 12 million copies by 2011. It was followed by two episodic sequels: (2006) and (2007).
A screenshot of the player engaging a group of with a pulse rifle. Along the bottom of the screen, the player's health, suit charge level, and their ammunition are displayed.Like its, Half-Life 2 is a single-player broken into several chapters, permanently casting the player as protagonist. The sequel has similar mechanics to Half-Life, including health-and-weapon systems and periodic physics puzzles, except with the newer engine and improved graphics. The player also starts without items, slowly building up their arsenal over the course of the game. Despite the game's mainly linear nature, much effort was put into making exploration rewarding and interesting; many optional areas can be missed or avoided.A diverse set of enemies is present, which usually require being approached with different tactics: some coordinate in groups to out-maneuver or out-position the player; others, such as the Manhack, fly directly at the player through small openings and tight corridors. Others use predictable but powerful attacks, while others hide before swiftly attacking the player.
Gordon can kill most enemies with his weapons, or make use of indirect means, exploiting environmental hazards such as explosive pressurized canisters, gas fires or improvised traps. For some portions of the game, Gordon can be joined by up to four armed Resistance soldiers or medics, and can send his team further from him or call them back.Many of the game's new features utilize its detailed physics simulation. Two sections of the game involve driving vehicles. Instead of button-orientated puzzles from Half-Life, environmental puzzles are also introduced with makeshift mechanical systems, revolving around the player's new ability to pick up, move, and place objects. Solutions involve objects' physical properties, such as shape, weight,.
For example; In chapter three, 'Route Kanal', the player is required to stack cinder blocks on a makeshift see-saw ramp to proceed over a wall. Alternatively, the player can build a crude staircase with the blocks, so the puzzle may be solved in multiple ways.Part-way through the game, Gordon acquires the, which allows him to draw distant objects towards himself or forcefully push them away, as well as the ability to manipulate larger and heavier objects that he cannot control without the weapon. These abilities are required to solve puzzles later in the game, and can also be used to great effect in combat, as any non-static object within proximity to the player has the potential to be used as a makeshift defense, such as a file cabinet, or a deadly projectile, such as a gasoline can or blade.The game never separates the player with pre-rendered or events; the story proceeds via exposition from other characters and in-world events, and the player is able to control Gordon for the entirety of the game. Much of the backstory to the game is simply alluded to, or told through the environment.Plot Some years after and other scientists accidentally opened a portal to a dimension of hostile aliens at the, Freeman is awoken from stasis by the mysterious.
The portal attracted the attention of the, a technologically superior empire which conquered Earth in seven hours. The Combine have implemented a brutal by biologically assimilating humans and other species, and preventing humans from breeding via a 'suppression field'. The G-Man inserts Gordon into a train arriving at, site of the, where, the former Black Mesa administrator who negotiated Earth's surrender, governs as the Combine's.After eluding Combine forces, Gordon joins resistance members including, a former Black Mesa security guard working undercover as a Combine police officer;, former Black Mesa scientist and leader of the resistance;, Eli's daughter; and, an eccentric Black Mesa scientist. After a failed attempt to teleport to the resistance base, from Kleiner's makeshift laboratory, Gordon progresses on foot through the city's canal system. He obtains an and battles his way to Black Mesa East, several miles from the city.Gordon is reintroduced to Eli and meets another resistance scientist,. Alyx introduces Gordon to her pet robot and gives him a 'gravity gun', an instrument which can manipulate large objects. Black Mesa East comes under Combine attack, and Eli and Mossman are taken to, a Combine prison.
Separated from Alyx, Gordon detours through the zombie-infested town of Ravenholm, assisted by its last survivor,. Escaping the town, Gordon discovers a resistance outpost, and uses a customized to travel a crumbling coastal road to Nova Prospekt, encountering Combine patrols and helping the resistance fend off raids.Gordon lays siege to Nova Prospekt by using pheromone pods to command the hordes of alien antlions that infest the coast. He reunites with Alyx in the prison and they locate Eli, but discover that Mossman is a Combine informant. Before they can stop her, Mossman teleports herself and Eli back to City 17's Citadel. The Combine teleporter explodes as Gordon and Alyx use it to escape Nova Prospekt.Returning to Kleiner's lab, Gordon and Alyx learn that the teleporter malfunctioned and that a week has passed; during their absence, the resistance had fully mobilized against the Combine. In battle, Alyx is captured by the Combine and taken to the Citadel; Gordon fights his way inside with the aid of D0g and Barney. Gordon is then caught in a Combine 'confiscation chamber' that destroys all his weapons except the gravity gun, which is inadvertently supercharged by the forcefield, allowing Gordon to fight his way up the Citadel.Gordon is eventually captured in a Combine transport pod and taken to Breen's office, where he and Mossman are waiting with Eli and Alyx in captivity.
Breen explains his plans to further conquer humanity with the Combine, contrary to what he told Mossman. Angered, Mossman frees Gordon, Alyx, and Eli before Breen can teleport them off-world.
Breen tries to escape through a portal, but Gordon destroys the portal reactor with the gravity gun. Just before the Citadel is destroyed in an ensuing explosion, time is frozen. The G-Man reappears, praising Gordon for his actions in City 17. Making vague mention of 'offers for Gordon's services', the G-Man places him back into. Development. Released2004Recorded1997−2003,Length60: 18Album ratingsReview scoresSourceRating7/10Purchasers of the Gold Package of the game were given (among other things) a CD soundtrack, titled The Soundtrack of Half-Life 2, containing nearly all the music from the game, along with three bonus tracks.
This CD was available for separate purchase via the Valve online store. The soundtrack was re-released in 2014 for use in Steam Music.Tracks 15, 16, 18 and 42 are bonus tracks that are exclusive to the CD soundtrack. Many of the tracks were retitled and carried over from the soundtrack; the names in parentheses are the original titles.
Tracks 34, 41, and 42 are remixes. The composer of the soundtrack is. Track listingNo.TitleLength1.' Hazardous Environments (Valve Theme Long Version)'01:222.' CP Violation'01:433.' The Innsbruck Experiment'01:054.' Brane Scan'01:385.'
Dark Energy'01:306.' Requiem for Ravenholm'00:317.' Pulse Phase'00:458.' Ravenholm Reprise'00:509.'
Probably Not A Problem'01:2410.' Calabi-Yau Model'01:4411.' Slow Light'00:4212.' Apprehension and Evasion'02:1513.' Hunter Down'00:1314.'
Our Resurrected Teleport'01:0915.' Miscount Detected'00:4616.' Triage at Dawn'00:4318.' Combine Harvester'01:2319.'
Lab Practicum'02:5220.' Nova Prospekt'01:5521.' Broken Symmetry'00:5322.' LG Orbifold'02:5023.' You're Not Supposed to Be Here'02:3925.' Suppression Field'01:0126.' Hard Fought'01:1327.'
Particle Ghost'01:3828.' Shadows Fore and Aft'01:2429.' Neutrino Trap (Hurricane Strings)'01:3330.' Zero Point Energy Field (Cavern Ambiance)'01:4031.' Echoes of a Resonance Cascade (Space Ocean)'01:3632.' Black Mesa Inbound (Vague Voices)'02:1133.' Xen Relay (Threatening Short)'00:3734.'
Tracking Device (Credits / Closing Theme)'01:0135.' Singularity (Traveling Through Limbo)'01:1736.' Dirac Shore (Dimensionless Deepness)'01:2437.' Escape Array (Electric Guitar Ambiance)'01:2438.' Negative Pressure (Steam in the Pipes)'01:5539.' Tau-9 (Drums and Riffs)'02:0340.' Something Secret Steers Us (Nuclear Mission Jam)'02:0041.'
Triple Entanglement (Sirens in the Distance)'01:3042.' Biozeminade Fragment (Alien Shock)'00:3043.' Lambda Core (Diabolical Adrenaline Guitar)'01:44Reception Critical reception ReceptionAggregate scoreAggregatorScore96/100 (PC)90/100 (Xbox)Review scoresPublicationScore10/10 (PC)10/10 (PC)9/10 (Xbox)(PC)9.2/10 (PC)9.7/10 (PC)11/1098%VideoGamer.com10/10PositiveHalf-Life 2 received critical acclaim upon release, gaining an aggregated score of 96/100 on. Sources, such as, and VideoGamer.com, have given perfect reviewing scores, and others, such as, and, gave near-perfect scores, while the game became the fifth title to receive magazine's ten-out-of-ten score. Critics who applauded the game cited the advanced graphics and physics. Awarded Half-Life 2 an exaggerated, unprecedented 11 on their rating scale which normally peaks at 10, calling it 'the best game ever made'.In the United States, Half-Life 2 's computer version sold 680,000 copies and earned $34.3 million by August 2006. It was the country's 17th best-selling computer game between January 2000 and August 2006.
It received a 'Platinum' sales award from the (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom. Reported on February 9, 2011 that the game had sold 12 million copies worldwide.In a review of The Orange Box, IGN stated that although Half-Life 2 has already been released through other mediums, the game itself is still enjoyable on a console. They also noted that the physics of Half-Life 2 are very impressive despite being a console title. However, it was noted that the graphics on the Xbox 360 version of Half-Life 2 were not as impressive as when the title was released on the PC. GameSpot's review of The Orange Box noticed that the content of both the Xbox 360 releases, and PlayStation 3 releases were exactly alike, the only issue with the PlayStation 3 version was that it had noticeable frame-rate hiccups.
See also: andSince the release of the Source engine, a large number of (mods) have been developed by the Half-Life 2 community. Mods vary in scale, from fan-created levels and weapons, to partial conversions such as Rock 24, Half-Life 2 Substance and SMOD (which modify the storyline and gameplay of the pre-existing game), and (which allow the player to experiment with the physics system in a mode), to such as, Zombie Master or, the last of which transforms the game from a first-person shooter into a real-time strategy game.
Some mods take place in the Half-Life universe; others in completely original settings. Many more mods are still in development, including Lift, The Myriad, Operation Black Mesa, and the single-player mod. Several multiplayer mods, such as, a predominately sword-fighting game;, which focuses on realistic modern infantry combat; and have been opened to the public as a beta.
As part of its community support, Valve announced in September 2008 that several mods, with more planned in the future, were being integrated into the program, allowing the mods to make full use of Steam's distribution and update capabilities. Main articles: andSince the release of Half-Life 2, Valve Corporation has released an additional level and two additional 'expansion' sequels. The level, released as, was meant to take place between the levels 'Highway 17' and 'Sandtraps'. It serves primarily as a showcase for (HDR) technology. The first expansion sequel, takes place immediately after the events of Half-Life 2, with the player taking on the role of Gordon Freeman once again and with Alyx Vance playing a more prominent role. Continues directly from the ending of Episode One, with Alyx and Gordon making their way to White Forest Missile base, a hideout of the resistance. A third episode is set to be released in the future, completing an intended trilogy.
Half-life 2 Pistol Real Life
In a June 2006 interview with, Gabe Newell revealed that the Half-Life 2 'episodes' are essentially Half-Life 3. He reasons that rather than force fans to wait another six years for a full sequel, Valve Corporation would release the game in episodic installments. Newell stated that a more accurate title for these episodes would have been ' Half-Life 3: Episode One' and so forth, having referred to the episodes as Half-Life 3 repeatedly throughout the interview. In a May 2011 interview with Develop, Newell stated that the episodic model had been replaced by even shorter development cycles and continuous updates via. References. Thorsen, Tor. September 29, 2004.
Bell, Joe Grant (1998-11-25). Half-Life: Prima's Official Strategy Guide. (2004-11-16). Half-Life 2.,. Valve Corporation.
Level/area: Chapter 1: Point Insertion. The G-Man: at the start of the game, over a psychedelic series of images calling back to and forward to the final chapters Rise and shine, Mr.
Rise and.shine. Not that I wish.to imply that you have been sleeping on.the job. No one is more deserving of a rest, and all the effort in the world would have gone to waste until.well.let's just say your hour has come again. The right man in the wrong place can make all the difference.in the world.
So, wake up, Mr. Smell the ashes. (2004-11-16). Half-Life 2.,. Valve Corporation. Level/area: Chapter 5: Black Mesa East. Eli Vance: when Gordon looks at a board of news clippings involving the Seven Hour War Doctor Breen.
He's the administrator of this whole, vile business now. He ended the Seven Hours War by managing the Earth's.surrender.
The Combine rewarded him with power. (2004-11-16). Half-Life 2.,. Valve Corporation. Level/area: Chapter 2: 'A Red Letter Day'.
Isaac Kleiner: What do you mean, 'he's not there'?! / Eli Vance: He didn't come through! Kleiner: Then.where is he?! / Eli: noticing Gordon just outside of the window Behind you. Kleiner: turns AH!
/ Eli: Shut it down, shut it down! Kleiner: Gordon!
You must get out of here! / Barney Calhoun: Get down outta sight! I'll come find you!. (2004-11-16). Half-Life 2.,. Valve Corporation.
Level/area: Chapter 2: 'A Red Letter Day'. Barney: Hey, Gordon! The Citadel's on full alert, I've never seen it lit up like that! Get out of City 17 as fast as you can, Gordon! Take the old canals, right?
They'll take you to Eli's place. It's a dangerous route, bu there's a whole network of refugees, and they'll help you if they can. I'd come with you, but I've gotta look after Doctor Kleiner.
Oh, and before I forget— picks up a crowbar—I think you dropped this back at Black Mesa! drops the crowbar to Gordon Good luck out there, buddy! You're gonna need it. (2004-11-16). Half-Life 2.,. Valve Corporation.
Level/area: Chapter 5: Black Mesa East. Eli Vance: Now, let's see: the last time I saw you, I sent you up for help after the resonance cascade. Heh, I never though it would take you this long to get back to me!. (2004-11-16). Half-Life 2.,. Valve Corporation.
Level/area: Chapter 9a: Entanglement. Isaac Kleiner: shocked Alyx? My god, how did you two get here?
/ Alyx Vance: Uh, are you okay? Kleiner: My dear, I had given up all hope of ever seeing you again! / Alyx Vance: to Gordon I was afraid we might not make it, either. to Kleiner I think the teleport exploded just as we were going out.
Kleiner: Indeed it did, and the repercussions were felt for miles, but. That was over a week ago!. (2004-11-16). Half-Life 2.,.
Valve Corporation. Level/area: Chapter 11: 'Follow Freeman!' Barney: And if you see Dr. Breen, tell him I said, 'F. D0g drops the strut with a resounding crash.
you!' .
(2004-11-16). Half-Life 2.,. Valve Corporation. Level/area: Chapter 13: Dark Energy. Breen: Having both of you in my keeping ensures I can dictate the terms of any bargain I care to make with the Combine. (2004-11-16). Half-Life 2.,.
Valve Corporation. Level/area: Chapter 13: Dark Energy. G-Man: Time, Doctor Freeman? Is it really that.time again? It seems as if you only just arrived. 'walks out' from the explosion You have done a great deal in a small time.span.
You've done so well, in fact, that I've received some interesting offers for your services. Ordinarily, I wouldn't contemplate them, but these are extra.ordinary times. Rather than offer you the illusion of free choice like , I will take the liberty of choosing for you.if and when your time comes around again.
/ The G-Man extracts Gordon from the Citadel and re-enters the 'black void' from the beginning of the game. / G-Man: I.do apologize for what must seem to you an 'arbitrary imposition', Dr. I trust it will all make sense to you in the course of.well, I'm really not at liberty to say. In the meantime. This is where I get off.
smiles, then walks away. Fudge, James (2004-03-25). From the original on 2008-08-20. Retrieved 2008-09-23. Surette, Tim (2005-10-27). From the original on 2014-03-02.
Retrieved 2008-09-23. Tang, Lee Yu (2005-12-29). 'Impressive add-on to Day of Defeat'. New Straits Times.
(February 2019). L'1nterview n°2 (Interview). Interviewed by Pierre Gaultier.
Retrieved 15 May 2019. Hodgson, David (2004). Half-Life 2: Raising the Bar. Prima Games.
From the original on November 12, 2006. Retrieved February 14, 2007.
From the original on March 3, 2007. Retrieved February 14, 2007. From the original on 2012-05-03. Retrieved 2012-04-11.
Archived from on October 22, 2008. Retrieved February 16, 2007. Parkin, Simon (2011-02-21). From the original on 2013-08-30.
Excel drop down list. Retrieved 2013-09-05. Infosecurity 2008 Threat Analysis, page 16,. ^. Wall Street Journal Online. Archived from on 2009-03-09. Retrieved 2014-08-01.
2006-11-10 at the. Adams, David (2004-08-18). From the original on 2009-01-13. Retrieved 2008-09-21. Autrijve, Rainier Van (2004-10-06).
From the original on 2008-10-06. Retrieved 2008-10-03. Thorsen, Tor. September 29, 2004. Archived from on 2008-12-06. Retrieved 2008-10-03. From the original on 2007-09-30.
Retrieved 2008-09-21. From the original on 2009-02-08. Retrieved 2008-10-03. From the original on 2008-09-21. Retrieved 2007-03-06. Steam Powered. From the original on April 18, 2010.
Retrieved March 23, 2006. Williams, Rob. From the original on 2006-11-16.
Retrieved 2006-03-23. Archived from on 2008-05-11.
Retrieved 2008-09-21. Half-Life 2: Episode One Error Reports. Valve Developer Community. From the original on 2008-09-19.
Retrieved 2008-09-21. November 29, 2005. From the original on April 11, 2017. Retrieved April 10, 2017. Gantayat, Anoop (February 17, 2006). From the original on April 11, 2017. Retrieved April 10, 2017.
Thorson, Tor (2006-08-24). CNET Networks, Inc.
From the original on 2014-03-02. Retrieved 2008-09-22. From the original on 2009-01-06. Retrieved 2008-10-03. Valve Corporation. From the original on 26 August 2013.
Retrieved 8 March 2010. Valve Corporation. From the original on 2010-12-15. Blagdon, Jeff (May 10, 2013).
From the original on May 10, 2013. Retrieved May 10, 2013.
Salov, Vlav (May 12, 2014). From the original on January 2, 2017. Retrieved March 16, 2017.
^. From the original on 20 February 2014. Retrieved 17 April 2013.
From the original on 29 October 2014. Retrieved 3 November 2014. From the original on 11 March 2016. Retrieved 2 October 2014. From the original on 22 October 2010. Retrieved 2 October 2014.
^. From the original on 2010-08-17. Retrieved 2008-09-22.
From the original on 30 August 2011. Retrieved 12 September 2011. Hoogland, Mark. Archived from on December 10, 2014. Retrieved November 22, 2016.
^. Archived from on 2007-04-29. Retrieved September 3, 2006.
^ Kristan Reed (18 November 2004). From the original on 24 June 2015. Retrieved 15 May 2015. ^ Kristan Reed (21 November 2005). From the original on 18 May 2015.
Retrieved 15 May 2015. ^. Archived from on September 17, 2008. Retrieved May 21, 2006. ^ Ocampo, Jason (2007-12-12).
From the original on 2014-03-02. Retrieved 2010-05-29. ^. From the original on April 28, 2006.
Retrieved May 20, 2006. ^ John Brandon (18 December 2007). From the original on 27 May 2015. Retrieved 26 May 2015. ^. From the original on May 24, 2006. Retrieved May 20, 2006.
^ (PDF). January 2005. Archived from (PDF) on 2010-04-01. Retrieved 2010-03-13. ^ 'Half-Life 2'. PC Gamer: 48. December 2004.
^ Robert Dick (14 December 2004). From the original on 26 June 2015. Retrieved 26 May 2015.
^. Cincinnati Enquirer. Archived from on March 16, 2006.
Retrieved May 20, 2006. ^ Herold, Charles (2004-11-25). The New York Times. From the original on October 20, 2016. Retrieved May 20, 2006.
Edge Staff (August 25, 2006). Archived from on October 17, 2012. Archived from on May 15, 2009. Caoili, Eric (November 26, 2008). Archived from on September 18, 2017. Chiang, Oliver (2011-02-28). From the original on 2011-02-13.
Goldstein, Hilary (2007-10-09). From the original on 2010-04-18. Retrieved 2010-05-29. Editors of CGW (March 2005).
'2004 Games of the Year'. (249): 56–67.
CS1 maint: Extra text: authors list. Valve Corporation. From the original on 2014-01-08. Retrieved 2008-09-22. From the original on November 13, 2005. Retrieved May 22, 2006.
Staff (March 2005). 'The Best of 2004; The 14th Annual Computer Games Awards'. (172): 48–56. Snow, Blake (2008-01-28). Archived from on 2009-02-19.
Retrieved 2008-09-23. The Game Informer staff (December 2009). 'The Top 200 Games of All Time'. (200): 44–79. Stuart, Keith (2009-12-17).
The Guardian. From the original on 2013-11-04. Retrieved 2010-03-31.
Retrieved 2010-04-02. Retrieved 2010-04-05. December 2014. From the original on 2014-12-23. Archived from on 2010-06-19.
Retrieved 2010-04-05. 7 December 2012. From the original on 22 June 2015. Retrieved 21 May 2015. Young, Tom (2006-01-27). Archived from on 2011-07-11. Retrieved 2010-06-03.
Francis, Tom (2006-12-19). From the original on 2013-06-07.
Retrieved 2010-06-03. PC Zone Staff (2006-08-08). From the original on 2011-03-03. Retrieved 2010-06-02.
Rogers, Thomas (2008-02-18). Archived from on 2008-03-04. Retrieved 2010-06-03. Insurgency Team. Archived from on February 10, 2008. Retrieved February 4, 2008. From the original on September 28, 2008.
Retrieved 2008-09-27. Tom Bramwell (8 February 2005). From the original on 4 March 2016. Retrieved 30 July 2015.
From the original on November 25, 2013. Retrieved May 25, 2006. ^.
From the original on December 20, 2008. Retrieved June 7, 2006. Archived from on May 13, 2011. Retrieved June 27, 2011.External links.