Fallout New Vegas We Will All Go Together

Fallout New Vegas We Will All Go Together Rating: 8,9/10 8689 votes
  1. Fallout New Vegas We Will All Go Together
  2. Fallout Together
  3. We All Go Down Together

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Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.For an in-depth explanation of our rules don't forget to check our andSubreddit CalendarWant to schedule an AMA with us? Read our for more information! My hot take is that New Vegas ending after the battle is fine. A definitive ending with dozens of ending slides works far better than being plopped back into a barely changed world a la Skyrim. Hell look at Fallout 3's Broken Steel. What was originally a pretty powerful ending (though completely nonsensical if you had a rad immune companion) was completely defanged when it was revealed that your sacrifice meant nothing and the wasteland didn't actually end up prospering. If exploration and wandering the wastes was a bigger part of NV I could understand a postgame, but the 4 way war and the Battle of Hoover Dam are so central to everything happening in the game that there needs to be some finality to it all.

Fallout New Vegas We Will All Go Together

Detailed epilogues are some of my favorite things in games. The epilogue for Dragon Age Origins was one of my favorite parts of that game and big reason I played it over and over again to try and see how different choices affected the ending slides. The bare bones nature of the Epilogues in DA2 and Inquisition were really disappointing to me because of how great the DA: Origins epilogue was. At least they had a great one of the Trespasser DLC that actually gave Inquisition a real ending.

Fallout

I disagree completely. Doing something like tagging the traps skill in character creation, then finding out that there's only about two traps in the entire game, does not make for a fun experience. I think it's a pretty big issue with the game that many of it's skills are next to worthless and most of them don't make sense, like the fact that in fallout 1 many NPCs are not coded to care about whether or not you're sneaking, making that skill a lot worse. The only way to figure these things out is to make a character yourself and have the game punish you for having what it arbitrarily decides is bad, and I'd prefer it if that didn't have to be the case for new players. They really havent. I mean theoretically you could just fight everything, but it's extremely hard to do. Meanwhile just have a 100 in Science and hack a single control panel and bam you have 9 turrets trained on Enclave Adeptus Astartes.

Fallout Together

Then after a couple turns of combat you're running out of the oil rig and realizing you've left Goris behind because the game skips the hanger screen when you go to the boat.E: Apparently the presidential access key works on it, but you need a high INT to use it. This explains many things.

We All Go Down Together

Today we are talking to Dan Taylor, a professional level designer who has in the past worked for Eidos, Square Enix, Ubisoft, Rockstar (among others) on games such as Medal of Honor Heroes 2, Hitman: Sniper, or Shadow of the Tomb Raider. Dan - who started out as a modder for Morrowind, Skyrim, and Fallout New Vegas - has close to two decades of experience in the video game industry under his belt and his talk on Ten Principles for Good Level Design at the Game Developer's Conference 2013 is cu.