Dragon Slayers Vs Dragons

Dragon Slayers Vs Dragons Rating: 6,8/10 5180 votes

Speak to the, located inside the.Member requirementFree to playOfficial difficultyExperiencedOfficial lengthLongRequirementsSkill requirements are not boostable unless marked with a B for boostable. The Guildmaster offers you the quest.To start the quest, speak to the in the, located just below the southern entrance of Varrock.

  1. Dragon Slayers Vs Dragons Ball

After talking to him, you will be directed to, located in a tiny house situated north of the lodestone.Oziach says that, to be able to purchase a rune platebody from him, you will have to slay, the mighty female dragon, residing within. He will tell you to re-visit the Guildmaster for information on how to kill Elvarg.Go back to the Guildmaster.

Talk to him about the map pieces, about protection against dragon breath, and about buying a boat. After speaking to him about all of the map pieces, he will provide you with a.The anti-dragon shield. Travel to and speak to on the 1 st 2 nd floor UK of. Ask him about 'a shield that will protect you from a dragon's breath', and when he asks you which dragon you're going to use it to fight against, tell him that you will be slaying the fearsome Elvarg of Crandor.He will then give you an and tell you a bit more about the story of Elvarg and the fall of Crandor.Torn and frayedA complete view of theTo reach the island of Crandor, you need to obtain a. However, for the safety of the people of, the map was divided into equal pieces by 3 survivors -, and - each of whom took and hid a map piece.The map pieces can be obtained in any order. Melzar's map piece is found within, found south of the and directly west of the Port Sarim lodestone. To progress through the maze, you will have to get past several locked doors, using keys obtained from the monsters.

Dragon Slayers Vs DragonsDragon Slayers Vs Dragons

Barring the blue one, each key is held by a specific monster with a unique trait.The entrance of the maze is a large room containing. To get the, kill the small zombie rat with the long tail. Open the north-western door, and proceed up the ladder.The second room contains. The orange key is dropped by a ghost with a cape, but not a hood. After obtaining the key, head through the middle door, second from the north on the eastern wall, and then climb the ladder.The third room has in it. To obtain the yellow key, kill the skeleton with a round shield. Use the key on the south-western door and keep climbing down the ladders until you reach the basement.The basement contains two zombies.

Unlike the other rooms, there is no way to tell which zombie holds the key, so kill them until you receive one and then proceed through the blue door.Fighting Melzar the MadYou must now fight. When killed, he drops the magenta key. Use this key on the magenta coloured door to progress to the final room.Fighting the abnormally small lesser demon.In the final room is a who drops the final green key. It is weaker than other lesser demons, although it still uses magic attacks.Once the demon is defeated, open the final green door and take the map piece from the chest by completing the dialogue.

Either climb the ladder and exit the building through the entrance or teleport out.Thalzar's map piece. A player talking to the Oracle atop Ice Mountain.Travel to the, west of Edgeville and north of Falador, and climb to the northern-most part of the mountain and speak to the by her tent. She speaks in a riddle, which holds the answer to the location to one of the map pieces:“'The map's behind a door below,but entering is rather toughThis is what you need to know,You must use the following stuff:First, a drink used by a mage,Next, some worm string changed to a sheet,Then, a small crustacean cage,Last, a bowl that's not seen heat.' ”To obtain this piece of the map, you'll need:. An. A, which can be bought in for 2 coins.

A or a, which can be purchased in in or in. A piece of, which can be obtained from the silk trader in at the cost of 3 coins (or 2 if you bargain).The entrance to theOnce you have obtained all these items, venture down into the, just north-east of the Falador lodestone. The mine contains a room with a sealed entrance door in the north-east part of the mines, just north of the. When you've found it, use all the items on the Magical Door. Take care while using the wizard's mind bomb with the door, as the left-click action is to drink it. Opening the magical door within the Dwarven MinesWhen you open the chest inside the room you get the following message, written by Thalzar:“'Here I rest the map to my beloved home. To whoever finds it, I beg of you, let it be.

Dragon Slayers Vs Dragons Ball

I was honour-bound not to destroy the map piece, but I have used all of my magical skill to keep it from being recovered.This map leads to the lair of the beast that destroyed my home, devoured my family, and burned to a cinder all that I love. But revenge would not benefit me now, and to disturb this beast is to risk bringing its wrath down upon another land.I cannot stop you from taking this map piece now, but think on this: if you can slay the Dragon of Crandor, you are a greater hero than my land ever produced. There is no shame in backing out now.' ”Search the chest after reading the message in order to obtain the map piece.Lozar's map piece. Items needed: Runes for (with level 33 ), or 10,000 or area loot.Either head directly to and confront or head to the and speak to the.Ask the Guildmaster about Lozar's map piece, who reveals that she had hid the map section in a safebox at her house in Lumbridge. Unfortunately, she was killed during a goblin raid, and the creatures looted everything from the homes. The Guildmaster suggests you speak to someone in the.Speak to either or to learn that the final map piece is held by a goblin named Wormbrain, currently imprisoned in Port Sarim jail.

Head there and speak to him. He'll confess to stealing the map from a frail old woman and getting caught while trying to escape.A player obtaining the final map piece.There are three ways to obtain this map piece:. Kill Wormbrain using Magic or Ranged and cast on the map piece he drops. Kill Wormbrain using Magic or Ranged and use the loot interface to obtain the map piece. You can bring up the interface easily by dropping an item or two next to the cell and then picking it up again. Speak to him and pay him 10,000 for the map piece.After obtaining all the map pieces, simply use one of them on another to complete the.

Items needed:, 30, 3 regular and 2,000. You will need more nails and planks to repair the ship if you leave Crandor without killing Elvarg.Fixing the hole within the Lady Lumbridge.The Guildmaster mentions a ship for sale at the docks, you must ask The Guildmaster before the captain will allow you to buy it.

At the pier, talk to, the owner of the boat. He offers to sell his boat, the, for 2,000 coins, which includes. However, the ship is damaged and will require repair using 30 and 3. Board the boat and complete the repairs.Go to and talk to, located in the house just north of. Bring your map and ask him to captain the ship and assist you in sailing to Crandor.

Dragon

He agrees and asks you to meet him on your ship in Port Sarim. Cabin boy Jenkins is killed by Elvarg's dragon breath.The ship will crash on the shore of Crandor. Make your way across the island to the peak, avoiding the progressively stronger monsters. Run past the lesser demons and enter the hole at the heart of the island.Another cutscene plays, showing Elvarg's lair - full of charred bones, skeletons, and a wall outline of a former warrior that was burnt-down - before moving the camera angle to Elvarg, showing her as if she was slowly moving towards you.Move past the skeletons until you see Elvarg behind a short wall of spikes protruding from the ground on the east. Further south, there is a passage that can be unlocked to provide a shortcut from in case you die or leave the fight early. If this passage is not unlocked, you will have to repair the Lady Lumbridge again.Equip your anti-dragon shield and climb over the wall of spikes.StrategiesThe player fighting against the fearsome ElvargThere are no safespots in the cavern and Elvarg can hit up to 1500 life points worth of damage with her firebreath attack if an anti-dragon shield isn't equipped. On death, a grave will appear inside Elvarg's cave.If your level is high enough, and an anti-dragon shield will greatly reduce fire breath damage.

Her dragonfire will drain your prayer points if you plan to use prayer during the fight, and not equipping an anti-dragon shield will drain your melee stats and prayer very swiftly until they are 1 and 0, respectively. Defensive abilities such as and can help reduce incoming damage as well as damage Elvarg in return. If using magic, you should use a one-handed weapon, such as a, to leave the off-hand slot free for the shield. For a ranged setup, non-members can make use of one-handed weapons such as or a.

For members, using an completely negates the damage from Elvarg's dragonbreath attacks, when used in combination with an anti-dragon shield. Can also be brought.

A can also be used here.Should you be unable to defeat Elvarg, or die, you will need to repair the ship again (requiring 3 planks and 90 steel nails). After you have repaired the ship, you may venture again to Crandor Island.Delivery to OziachA player who has killed Elvarg.Once you kill, a cutscene will play during which you cut off and stash it into your inventory. Leave and offer the head to, who will declare you a worthy member of the and give you your reward.If you lose the head, return to Oziach and the quest will end as normal.Congratulations, quest complete!

The Gate must exist at both points for the time travel to be possible. Natsu and the others went from the past to the future, and the gate had already survived the middle part in order for them to do so. Rogue went fom the future to the past, and in his timeline, the gate existed at both points, but by traveling to the past, he created a new future, which once the gate was destroyed rendered his initial trip impossible, so time fixed the impossibility by sending them back to their own time.–Feb 18 '16 at 18:01. It's possible we didn't see the future with the 10000 dragons because Fro didn't die. Think of it, if Fro died, that means that Rough will kill Sting. That leads us to the war vs Zeref. Maybe Natsu didn't win since Sting was dead, so Rough probably did some stupid thing (that didn't lead to the manga place).Because of that, maybe Zeref lost to Acnologia after he defeated Natsu and Acnologia controlled the world, or Natsu defeated Zeref but lost to Acnologia because Sting wasn't there, and Rough probably fought Acnologia and all the other dragon slayer.Well maybe this thing is my theory but it sounds like something that would happen.